Wednesday, 5 September 2012

Astroteer

Currently making a game called astroteer which for gamers old enough will understand that's a direct cross of privateer combined withe asteroids.
why?

because privateer was a seriously awesome groundbreaking game with a random mission generator as well as a great story.

because asteroids was real fun and had an instant pick up and play quality people desire.

combining the finer qualities together should make for a good game.
It will sadly lack any multiplayer untill either I learn how to programme how to do that or someone else who wants to comes along and implements it for me (for free)

I am using this as a testing ground to test some home made C++ engines to see how good they are to use. I personally prefer code over UI but that's me. Designers will want unity for all thier game making needs or maybe gamemaker or torque but unity looks like the winner for UI devs.

I will be using:

Polycode
Indielib
SFML+Box2d

maybe later on:

Angel
Orx

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