Friday, 27 February 2015

Some scene for something I haven't written yet

<The priest looks intensely at (name) standing on the pulpit.>

(name):  "I submit to no man"

Priest: "Then would you submit to a woman"
<pause>

(name) Depends on the woman...
<short pause>
She must have fire, (red hair?)
I am frozen
I cannot wake without her...

[The door flings open suddenly]

Sunday, 16 February 2014

Polycode 64bit

I've managed to completely build Polycode 32 bit but now trying to see if I can do the same using entirely 64 bit

Hmmmm, 64 bit compiles fine in debug and release for the dependencies, polycode and the modules.  When I build the example project they also build fine but only release runs OK, debug runs into a run time error. I cannot figure out why. Its a bit beyond my understanding I think

Sunday, 26 January 2014

Astroteer

So looks like now I m either going to use:
Unity
Polycode
SDL with other libraries

Wednesday, 5 September 2012

Astroteer

Currently making a game called astroteer which for gamers old enough will understand that's a direct cross of privateer combined withe asteroids.
why?

because privateer was a seriously awesome groundbreaking game with a random mission generator as well as a great story.

because asteroids was real fun and had an instant pick up and play quality people desire.

combining the finer qualities together should make for a good game.
It will sadly lack any multiplayer untill either I learn how to programme how to do that or someone else who wants to comes along and implements it for me (for free)

I am using this as a testing ground to test some home made C++ engines to see how good they are to use. I personally prefer code over UI but that's me. Designers will want unity for all thier game making needs or maybe gamemaker or torque but unity looks like the winner for UI devs.

I will be using:

Polycode
Indielib
SFML+Box2d

maybe later on:

Angel
Orx